immersive XR cinema experience
A Night Under the Stars: Yosemite XR Cinema
A custom projection and sound installation bridging physical architecture and virtual storytelling
Clients: Yosemite Cinema, Positron XR, Kreis Immersive
My role: I worked as Creative Production Manager and vendor liaison
↑ Images: Jess Coble
Yosemite Cinema is home to the first permanent Positron-powered VR Theater in the United States, showcasing Experience Yosemite - a groundbreaking immersive film narrated by Bryan Cranston. The 14 Positron Voyager™ chairs installed in the custom space feature motion, scent, and haptics, and the 15-minute journey takes guests through all the unique, breathtaking landscapes of Yosemite Valley.
The Brief
Design a hybrid projection and sound installation that acts as both a prelude and an echo to this full-body sensory VR experience. Not just a set dressing, but a living, breathing environment that transports visitors into the spirit of the Sierra Nevada before they even take their seats.
The Setting
A boutique cinema just outside the entrance to Yosemite National Park. Inside: fourteen Voyager chairs by Positron. Outside: a queue of summer tourists ready to be awed.
Creative Director Yangos had a vision for a sensory staging ground, where projection, light, and spatial sound would blend seamlessly with the surrounding architecture. This would be the first time Yosemite Cinema would use its own walls, floors, and ceiling as a storytelling canvas.
Space & Build
Multi-phase install across December - May
Projection-painted surfaces with concealed mounts and cable routing
Designed for high daily throughput with zero on-site technician requirement
Roadmap: Integrated physical props like faux trees, LED firepit, bark-lined partitions
Creative inspiration: Yosemite after dark
The concept was born from a simple question: What if the lobby could become part of the experience? Drawing on the vast landscapes of Yosemite National Park - its waterfalls, constellations and granite monoliths - the creative direction aimed to evoke the quiet magic of a night outdoors. Not a photorealistic simulation, but a stylized, animated homage: dreamlike, symbolic, and immersive. Embers drift upward and become stars. Trees sway gently in synchrony. Distant animals emerge from the dark. It’s a meditative transition space - designed to slow guests down, ground them in the moment, and emotionally prepare them for the atmospheric VR experience to come.
↑ Moodboards: Yangos Hadjiyannis
↑ Sketches: Yangos Hadjiyannis
Designing for change
To manage a constantly evolving physical layout, and to accommodate stakeholder feedback on the fly, we built the 3D floor plan in Gravity Sketch, a VR-native design tool that allowed us to quickly prototype and iterate in full scale. This gave both the production team and the client an intuitive way to visualize projector angles, seating layouts, and spatial constraints from within the experience itself. Because Gravity Sketch supports real-time adjustments in scale, lighting, and object placement, we were able to test projection coverage, seating density, and sightlines across multiple installation scenarios without needing to rebuild from scratch.
The Challenge
Make it breathtaking. Keep it quiet. Don't break the budget. Oh, and make sure it doesn’t interfere with a 360° motion chair.
This was a live architectural installation that had to do a few things at once:
Set the mood for a ticketed VR experience without overwhelming it
Tell a self-contained story across five (eventually seven) projection surfaces
Coordinate six discrete channels of spatial audio
Withstand daily commercial use
Be executed on a rolling install timeline without access to a full tech rehearsal
So we built it in tiers. A flexible creative and technical plan that scaled depending on resources, from a basic 4-wall ambient loop to a ceiling-draping, sound-reactive light-and-motion spectacle.
↑ Diagrams: Kreis Immersive
Specs & Systems
Projection
5x Epson PowerLite 805F UST Projectors
BrightSign HD1024 Players w/ Atlona HDMI extractors
Networked control, 6 output channels synced via Premiere/TouchDesigner
Audio
QSC AD-S4T speakers + MP-A40V amplifier
4.1 channel mix, fully rack-mounted
Custom ambient soundscape design
StreamDeck-triggered playback interface
Space & Build
Multi-phase install across December–May
Projection-painted surfaces with concealed mounts and cable routing
Designed for high daily throughput with zero on-site technician requirement
Phase 2: Integrated physical props: faux trees, LED firepit, bark-lined partitions
The Work
Phase 1: Visuals
We began with animation - The animated content was developed in close collaboration with Bezier, an award-winning creative studio specializing in custom motion and experiential media. Working from early environmental sketches and a detailed projection map, Bezier crafted a seamless 2-minute loop that reinterprets Yosemite's iconic landscapes in painterly, dreamlike motion. The animation was designed specifically for spatial integration, stitched across five projectors with precise focal points for fire, waterfall, and celestial transitions. Client feedback guided key narrative choices: a father-son silhouette by the campfire soft fire flickers, synchronized wind across grass and trees, and a constellation of animals that subtly emerge in sync with the soundtrack. Every pixel was placed to reinforce serenity, scale, and story, without competing with the VR experience to come.
Afterwards, projection mapping - establishing a multi-wall layout powered by networked BrightSign HD1024 players and Epson PowerLite ultra-short-throw projectors. We modeled the space in VR to test sightlines and keystone angles. Each wall held part of a larger moving composition: ember trails that turned into constellations, trees that bowed in the wind, a waterfall that shimmered under moonlight, and indigenous animals moving through the dusk.
Phase 2: Sound
Initial integration proposals weren’t aligning with the room’s layout or use case. The client felt locked into a rigid four-channel architecture that didn’t serve the experience, or the spatial layout. They eventually decided to recycle existing configs, and pivot to a new AV partner with a more flexible system that could support localized, ambient sound design. This included waterfall FX, nighttime soundscapes, and low-key ambient washes that gently guided guests from hallway to VR chair.
A “set and forget” configuration was essential, as everything was routed through a rack-mounted amp, no live mix needed, and triggered via StreamDeck.
↑ Sketches: Bezier
Phase 3: Install
Projectors: Precision, Placement, and Ceiling Tricks
Installing five ultra-short-throw projectors into a room with slatted wooden ceilings, emergency exits, and irregular wall geometry meant every mount had to be customized on-site. Working closely with projection lead Jess Coble, we calculated ideal throw distances, beam angles, and mounting positions to maintain consistent aspect ratios and light levels across non-uniform surfaces. The long wall required dual ceiling-mounted projectors blended edge-to-edge, while two additional projectors were installed on custom-angled blocks above the exit doors. The fifth projector was wall-mounted directly to maintain clean geometry without long pole arms. Power and network cables were routed through surface-mounted conduits disguised behind scenic treatments (bark, foliage, props), with HDMI-over-IP extenders ensuring signal reliability. The full alignment process took place across two site visits, with laser grid mapping and fine-tuning handled live during projection tests.
By splitting animation and editing responsibilities, we maintained maximum flexibility for in-situ content changes.
↑ Images: Jess Coble
The Result
By the time Yosemite Cinema opened its doors for the summer season, guests weren’t just attending a VR screening, they were stepping into a full-bodied XR environment. From the moment they entered the hallway, light, projection, and ambient sound welcomed them into a stylized version of Yosemite after dark. The room they left behind was no longer just a movie theater - it became part of their own life story.
↑ Images: Jess Coble
COLLABORATORS:
Yangos Hadjiyannis, Kreis Immersive, Creative Director
Marco Cermusoni, Kreis Immersive, Technical Director
Jess Coble, Systems Integrator, Producer, Projection Coordinator
VENDORS
Positron – Voyager™ motion chairs
BrightSign – networked media players used to sync and control multi-wall projections
Epson – ultra-short-throw projectors for high-resolution image coverage
Atlona – HDMI audio extractors enabling multiple discrete sound channels
ACS Enterprises – Audio integration partner
StreamDeck – Custom interface to control projection/audio sync and playback
Bezier – Creative animated projection sequence