Pitching for Glory

 
 
 

When I first took note, Gravity Sketch were a London-based tech startup at $2.8m seed stage, with an award winning, pro-level VR app that offers multiplayer artist co-sketching in real time, and has now evolved into a desirable global collaboration tool.
My research saw them firmly established within XR, immersive 3D software and 3D printing.

I was quite excited to get shortlisted for a UI Lead interview.

 
 
↑ VR work by concept artist manthosArt made in Gravity Sketch

↑ VR work by concept artist manthosArt made in Gravity Sketch

 
↑ VR creation process by concept artist Pierre Raveneau in Gravity Sketch

↑ VR creation process by concept artist Pierre Raveneau in Gravity Sketch

 
 
 
 

AND SO IT BEGINS

Pitch requirements - to be completed within 2 days - were listed as follows:

  • Logo design for a fictional Mixed Reality [MR] company, including extensive documentation of all iterative design stages

  • UX and corresponding UI design for several screens of a 3D software cloud portal

  • mockups of the logo concept in a number of social channels

 
 
 
 
↑ my workstation, deceptively casual artifact placement

↑ my workstation, deceptively casual artifact placement

 
 

MIXED REALITY MOOBOARDING

visual research, timeboxed to 4 hrs 🕳️🚶🏽‍♀️

↑ typography research - legibility? overrated

 
giphy.gif
 
 
 

XR INDUSTRY USER RESEARCH

The gram is still a friendly portal for quick, informal UR

↑ XR artist user research group.
Thanks @jakob_kudsk_steensen, @_keiken_, @vrhuman, @vladstorm_, @hervisions_, @nicoleruggiero, @sophieirogers, and more ✨

 
 

↑ select sample of genre representative art

 

↑ exquisite renders of virtual world abstractions

WHAT’S OUT THERE?

I collated examples of established AR / VR / MR brands, emerging artists working in the medium now, web art magazines, virtual environs [see DiMoDa, the Digital Museum of Digital Art and MOR, the Museum of Other Realities], and stalked a number of avatars + virtual personas, to get a better idea of a suitable look + feel for the new brand.

 
 
 
 
 

VISUALISING GRAVITY

Given the engaging product name, and its innovative application, inspiration didn’t lag far behind. ‘Gravity’ immediately conjured up images of planetary ring particles, disrupted satellite debris, Avatar’s Hallelujah Mountains floating in magnetic currents, children playing in a slow-mo gravity well in an abandoned house in the Animatrix, and the hyper-realistic space stories of Netflix’ Love, Death + Robots.

 
 
↑ Love, Death + Robots: Beyond The Aquila Rift floaty rocks via @yenneferss

↑ Love, Death + Robots: Beyond The Aquila Rift floaty rocks via @yenneferss

↑ satellite debris renders and infinity portals

↑ how much gravity is too much gravity?

↑ all maths is too much maths

 

After a brief physics/maths/astronomy secondary research flyby, I had a tentative grasp on the subject of gravity, and assembled just enough conceptual input to sense a pull towards some dreamy, gravity-defying space rocks.

 
 
 

↑ brand design is totally rocket science

 

ALIEN THUNDER EGGS

What’s better than regular space rocks? Alien space rocks. Fact.

I wanted the Gravity Sketch logomark to be captivating and visionary, to present the ultimate creative revelation, to embody a mysterious glimpse of the yet unseen.
A quick nose around 3D stores for assets didn’t get close to what I needed. My PSD mockups looked like, well… mockups. Time to collaborate.

↑ ominous rocky renders, not-quite logo material

 
giphy (2).gif
 

↑ yeeting rocks through terrestrial, even universal gravitation? WCGW

 

↑ The perfect Xenomorph egg omelette - original sculpture via Romain Langlois

 

↑ ‘creative juice’ = viscous alien space goo

 
 
 

SPACE POTATO PROTOTYPING

I got lucky, and in Cesar found a relaxed, confident and talented 3D artist, who wasn’t the slightest bit fazed at the complex task ahead. Excited about the concept, he was quick to make additional creative suggestions on how to improve colour palette, rock positioning and goo texture.

We initially focused on the ‘dry’ space rock, and cycled through a few potato-esque iterations:

 
 
↑ three stages of a baked space potato

↑ three stages of a baked space potato

 
 
↑ the final logomark - unsure whether to eat it, or poke it with a stick

↑ the final logomark - unsure whether to eat it, or poke it with a stick

 
 
↑ first trials of visualising the creative ‘essence’

↑ first trials of visualising the creative ‘essence’

 
 

TYPE TRIBULATIONS

Whilst figuring out the logomark, it was important to give attention to the logotype, since this would be used just as frequently. I found abrasive, edgy serifs popping up on most of my experimental typography inspo sites.

 
↑ selection of custom typefaces, available for a small fortune from any independent type foundry 💸

↑ selection of custom typefaces, available for a small fortune from any independent type foundry 💸

 

From the outset, I aimed to visually combine the innate weight of ‘gravity’ with the calligraphic fluidity of ‘sketch’ - and knew the appearance of fonts had to differ accordingly.

 
↑ final logotype - a custom font clash

↑ final logotype - a custom font clash

 
 
GS_logo1.jpg
 
 
 
 

DISCLAIMER

This pitch concept case study was researched and assembled in 24 hours.
All visual research materials within this case study are used for visualisation purposes only, and remain the IP of their creators.
The Gravity Sketch logo concept remains the IP of Supercell 3 Ltd.

 

COLLABORATORS:

Cesar Augusto, 2D/3D Motion Designer from Monterrey 🇲🇽